This month
Older items
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ScummVM news :
“What Time is it? GAME TIME HOO!”
- GSoC 2024 - Markhor : Comprehensive Pull Requests Achieved During Google Summer of Code
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GSoC 2024 - Markhor :
TOON Engine & ANDROID BUILD & TITANIC Engine
- GSoC 2024 - chico : Week12 – Wrap-Up
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GSoC 2024 - Markhor :
TINSEL Engine & TUCKER Engine & SWORD1 Engine
- GSoC 2024 - chico : Week 11- Testing
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GSoC 2024 - Markhor :
tSage Engine & Hopkins Engine – Week 10
- GSoC 2024 - chico : Week 10 – Fixing
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GSoC 2024 - Markhor :
Freescape Engine & DRACI Engine & MADS Engine – Week 9
- GSoC 2024 - chico : Week 9 — Major Features Finished
- GSoC 2024 - Markhor : Freescape Engine – Week 8
- GSoC 2024 - chico : Week 8 – Application
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GSoC 2024 - Markhor :
TOUCHE Engine & TRECISION Engine – Week 7
- GSoC 2024 - chico : Week 7 – Fixing Details
- GSoC 2024 - kunxl : Lot of Refactoring
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GSoC 2024 - Markhor :
GROOVIE Engine & SHERLOCK Engine & LURE Engine – Week 6
- GSoC 2024 - krish : Week 6 Progress and Midterm Evaluation
- GSoC 2024 - chico : Week6 – Refinement
- GSoC 2024 - kunxl : Compiling Sources and Verifying targets
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GSoC 2024 - Markhor :
CINE Engine & STARK Engine & CRUISE Engine – Week 5
- GSoC 2024 - krish : Week 5 Progress and Unstubbing QTVR Xtra
- GSoC 2024 - chico : Week 5 – Merge
- GSoC 2024 - kunxl : Debugging Graphics
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GSoC 2024 - Markhor :
SAGA Engine & HUGO Engine – Week 4
- GSoC 2024 - krish : Week 4 Progress and Implementing Interactive Control in Object Movies
- GSoC 2024 - chico : Week4 – Implement
- GSoC 2024 - chico : Week3 – Rewrite and Design
- GSoC 2024 - kunxl : More Resource Loading
- GSoC 2024 - krish : Week 3 Progress and Parsing Atoms
- GSoC 2024 - kunxl : The First Visuals
- GSoC 2024 - kunxl : Working on Resource loading and Misc Refactoring
- GSoC 2024 - krish : Week 2 Progress and Understanding QuickTime Virtual Reality
- GSoC 2024 - kunxl : Compiling the engine
- GSoC 2024 - krish : Community Bonding Period and Week 1 Progress
- GSoC 2024 - kunxl : __init__
- GSoC 2024 - krish : Hello GSoC ’24
- Dreammaster's disassembly blog : Christmas 2023 holiday roundup
- GSoC 2023 - ankushdutt : End of GSoC ’23: Final Submission
- GSoC 2023 - eklipsed : GSOC ’23: Final Report
- GSoC 2023 - eklipsed : So this is the end?
- GSoC 2023 - Kartik : GSoC summary and final report
- GSoC 2023 - HSK : GSoC’ 23: It’s a wrap!
- GSoC 2023 - ankushdutt : DLC Support Progress For Play Store Distribution
- GSoC 2023 - Kartik : Getting CRAB merged into main branch
- GSoC 2023 - HSK : Reading Books in Total Distortion
- GSoC 2023 - ankushdutt : Cleaning up and starting with Playstore support
- GSoC 2023 - eklipsed : Optimizing Graphics::ManagedSurface/TransparentSurface
- GSoC 2023 - PhoenixFlame101 : Week 10
- GSoC 2023 - Kartik : Finishing audio and polishing the engine code for PR
- GSoC 2023 - ankushdutt : Finishing The Downloader GUI And The ScummVM Cloud Implementation
- GSoC 2023 - HSK : A background window
- GSoC 2023 - HSK : Creating sandwiches in Total Distortion!
- GSoC 2023 - ankushdutt : Close to Finishing ScummVM Cloud
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GSoC 2023 - PhoenixFlame101 :
Week 8 & 9
- ScummVM Music – Gaming & Technology : Touche: The Adventures of the Fifth Musketeer Fan-Made Soundtrack v2.0 Released for ScummVM
- GSoC 2023 - Kartik : Finishing refactoring and implementing audio
- GSoC 2023 - ankushdutt : Extracting DLC
- GSoC 2023 - HSK : It’s not you, It’s me!
- GSoC 2023 - eklipsed : New Game Plus
- GSoC 2023 - Kartik : Refactoring code and misc. changes
- ScummVM Music – Gaming & Technology : Simon the Sorcerer 2 Fan-Made Game Soundtrack Coming Soon – Early Demo Sample
- GSoC 2023 - ankushdutt : Implementing DLC Dowloading through cURL
- GSoC 2023 - PhoenixFlame101 : Week 7
- GSoC 2023 - HSK : Regressions: I make code, then I break code
- GSoC 2023 - eklipsed : Intel and AMD!
- GSoC 2023 - ankushdutt : DLC Downloader Flow
- GSoC 2023 - PhoenixFlame101 : Week 6
- GSoC 2023 - Kartik : Working on save game support
- GSoC 2023 - HSK : The Art of Scaling Fonts
- GSoC 2023 - eklipsed : How Testing is Going! (And How Easily Vectorize Any Algorithm)
- GSoC 2023 - ankushdutt : DLC Manager for Android Play Store
- GSoC 2023 - PhoenixFlame101 : Week 5
- GSoC 2023 - Kartik : More Graphical fixes
- GSoC 2023 - HSK : The Butterfly Effect of Fixing Bugs!
- GSoC 2023 - PhoenixFlame101 : Week 4
- GSoC 2023 - ankushdutt : Laying The Groundwork For Implementing DLC Downloading Functions
- ScummVM Music – Gaming & Technology : My Discworld Fan-Made Soundtrack Featured on the DOS GAME CLUB Podcast
- GSoC 2023 - HSK : Because spaces should have height too!
- GSoC 2023 - PhoenixFlame101 : Week 3
- GSoC 2023 - Kartik : Getting keyboard events to work using keymapper
- GSoC 2023 - Kartik : Getting rid of STL and a troublesome bug.
- GSoC 2023 - eklipsed : Always Test
- GSoC 2023 - HSK : I am a Developer, and I add bugs in Code
- GSoC 2023 - PhoenixFlame101 : Week 2
- GSoC 2023 - PhoenixFlame101 : Week 1
- GSoC 2023 - Kartik : Optimizing performance
- GSoC 2023 - eklipsed : How I’ve optimized Adventure Game Studio (so far)
- GSoC 2023 - PhoenixFlame101 : Week 0
- GSoC 2023 - eklipsed : Messy Code. But its faster!
- GSoC 2023 - eklipsed : Initial Results…
- GSoC 2021 - Twan : A hot tip for future me
- quote58's GSoC blog : CNM: A Confounding Non-standard Mechanism for drawing tiles
- Strangerke's Sandbox : Escape from Hell
- Dreammaster's disassembly blog : Christmas holidays roundup
- Dreammaster's disassembly blog : Seasons Greetings
- quote58's GSoC blog : GSoC Final Report
- quote58's GSoC blog : Weekly Update – Text Rendering
- quote58's GSoC blog : Weekly Update – “Draw me like one of your french Wizards”
- grisenti's GSoC blog : GSOC summary
- stablesteady's GSoC blog : GSoC 2022 Summary
- stablesteady's GSoC blog : Week 15 Part II – Working on Avalanche
- raikou's GSoC blog : Concluding Post
- raikou's GSoC blog : WEEK 12: PopUpMenus can be drawn!
- quote58's GSoC blog : Translating assembly part 2 – Electric boogaloo
- grisenti's GSoC blog : Solving more game bugs
- stablesteady's GSoC blog : Week 15 – Wrapping up
- quote58's GSoC blog : Weekly Update
- raikou's GSoC blog : WEEK 11: Fixed 32bpp text in buttons
- grisenti's GSoC blog : Finishing saves and testing the game
- stablesteady's GSoC blog : Week 14 – Working on MacVenture III
- quote58's GSoC blog : Mini Update
- raikou's GSoC blog : WEEK 10: popUpMenuXObj and diving deeper into 32bpp button text bug
- stablesteady's GSoC blog : Week 13 – Working on MacVenture II
- grisenti's GSoC blog : Looking into some bugs and implementing saves
- quote58's GSoC blog : Weekly Update – seg-faulty code
- quote58's GSoC blog : Sprite Art
- quote58's GSoC blog : Weekly Update – Story and Room things
- grisenti's GSoC blog : Finishing shaders
- raikou's GSoC blog : WEEK 9: Fixing BITD decoding, text in 32 bpp
- stablesteady's GSoC blog : Week 12 – Working on MacVenture
- raikou's GSoC blog : WEEK 8: Finalising KEY* and update
- grisenti's GSoC blog : Finishing audio and fixing old bugs
- stablesteady's GSoC blog : Week 11 – Finishing WAGE and PINK
- GSoC 2021 - Twan : Hello World (Again)
- raikou's GSoC blog : WEEK 7: Resource loading from KEY*, looking at text rendering in 32bpp
- grisenti's GSoC blog : Debugging shaders
- stablesteady's GSoC blog : Week 10 – Working on WAGE III
- grisenti's GSoC blog : Working on shaders
- raikou's GSoC blog : Week 6: Working on stuff related to resource loading
- stablesteady's GSoC blog : Week 9 – Working on WAGE II
- raikou's GSoC blog : WEEK 5: Working on window properties
- grisenti's GSoC blog : Working on scripting and physics
- stablesteady's GSoC blog : Week 8 – Working on WAGE
- raikou's GSoC blog : WEEK 4: Fixing things
- grisenti's GSoC blog : First visuals and image loading trouble
- Sev's ScummVM notes : Trying Patreon waters
- ScummVM Music – Gaming & Technology : ScummVM 20th Anniversary – The Survival of Point and Click Adventure Games
- GSoC 2021 - Twan : ?
- GSoC 2021 - Twan : Final Code (Originally From a Page on My Blog to Submit to GSoC Evaluation on Aug 23)
- GSoC 2021 - av_dx : Goodbye GSoC ’21! (GSoC Summary)
- GSoC 2021 - av_dx : The Unfinished Business (TODOs)
- GSoC 2021 - djsrv : GSoC 2021 Summary
- GSoC 2021 - sheep : Beginging or the Ending – GSoC Summary
- GSoC 2021 - a-yyg : SAGA2 − GSoC Summary
- GSoC 2021 - djsrv : Last Week of GSoC
- GSoC 2021 - a-yyg : Progress Report (End?)
- GSoC 2021 - Twan : What’s in Dreamweb?
- GSoC 2021 - sheep : Begining of JourneyManProject
- GSoC 2021 - av_dx : Finishing it up (Week 10 Progress)
- GSoC 2021 - djsrv : MediaBand for Mac
- GSoC 2021 - a-yyg : The Middle of The End (Progress Report)
- GSoC 2021 - Twan : Weekly Blogging
- GSoC 2021 - sheep : L-ZONE
- GSoC 2021 - av_dx : Making use of games database (Week 9 progress)
- GSoC 2021 - djsrv : puppetSound and paths
- GSoC 2021 - a-yyg : The Beginning (?) of The End 3 (Progress Report)
- GSoC 2021 - Twan : Weekly Update
- GSoC 2021 - sheep : Make Buildbots Green
- GSoC 2021 - av_dx : Implementing grouping in Grid View (Week 8 progress)
- GSoC 2021 - djsrv : Go Fixes and House Jam
- GSoC 2021 - a-yyg : The Beginning of The End 2 (Progress Report)
- GSoC 2021 - sheep : Polishing Week
- GSoC 2021 - Twan : How to add TTS to the intro of Griffon
- GSoC 2021 - av_dx : More grouping methods (Week 7 progress)
- GSoC 2021 - djsrv : UTF-8 Lingo and Meet MediaBand
- GSoC 2021 - a-yyg : The Beginning of the End (Progress Report)
- GSoC 2021 - Twan : With 5 Weeks Left
- GSoC 2021 - sheep : Spaceship Warlock
- GSoC 2021 - av_dx : Starting with grouped list (Week 6 progress)
- GSoC 2021 - a-yyg : Week_n = Saves
- GSoC 2021 - Twan : Evaluation Week Wrapup
- GSoC 2021 - hikigaya : Small update: Drop objects at sides bug solved
- GSoC 2021 - djsrv : Director in Japanese!
- GSoC 2021 - sheep : Almost There
- GSoC 2021 - av_dx : Clean up work (Week 5 progress)
- GSoC 2021 - hikigaya : Tales of MacVenture: What’s here and What’s not!
- GSoC 2021 - djsrv : Various Fixes
- GSoC 2021 - sheep : The Way of Fixing Warlock
- GSoC 2021 - av_dx : Best of both layouts (Week 4 progress)
- GSoC 2021 - a-yyg : Week ∞+1=?
- GSoC 2021 - djsrv : Toy Story
- GSoC 2021 - sheep : Events and Puppets
- GSoC 2021 - a-yyg : Week ∞
- GSoC 2021 - av_dx : Adjusting the layout for more screens (Week 3 Progress)
- GSoC 2021 - hikigaya : Tales of MacVenture: Basic Working Version
- GSoC 2021 - djsrv : Exciting changes to the Lingo compiler!
- GSoC 2021 - sheep : Interface First
- GSoC 2021 - a-yyg : Week 3 ― Images!
- GSoC 2021 - hikigaya : Tales of MacVenture: Some basic progress
- GSoC 2021 - hikigaya : Tales of MacVenture: Debugging and Reading code
- GSoC 2021 - hikigaya : Hello world!
- Dreammaster's disassembly blog : A Great Surprise
- Tkachov — GSoC blog : Red Comrades in ScummVM (not GSoC*)
- GSoD 2020 b-gent : GSoD summary report
- GSoD 2020 b-gent : GSoD week 10
- GSoD 2020 b-gent : GSoD week 9
- GSoD 2020 b-gent : GSoD week 8
- GSoD 2020 b-gent : GSoD week 7
- GSoD 2020 b-gent : GSoD week 6
- GSoD 2020 b-gent : GSoD week 5
- GSoD 2020 b-gent : GSoD week 4
- GSoD 2020 b-gent : GSoD week 3
- GSoD 2020 b-gent : GSoD week 2
- GSoD 2020 b-gent : GSoD week 1
- Dylan Servilla - ScummVM Blog : Google Summer of Code Summary
- GSoC 2020 ResidualVM : Wrapping it up
- ScummVM on Nathanael Gentry : Finishing up
- Google Summer of Code with ScummVM : The (official) end of an amazing journey!
- Dylan Servilla - ScummVM Blog : Wrapping up the Summer
- GSoC 2020 ResidualVM : Fixing .X loader bugs and adding last features
- ScummVM on Nathanael Gentry : A short week
- Dylan Servilla - ScummVM Blog : Shockwave!
- Google Summer of Code with ScummVM : Reviewing & Polishing
- GSoD 2020 b-gent : GSoD 2020 kick-off
- GSoC 2020 ResidualVM : Testing out more WME games
- ScummVM on Nathanael Gentry : On the right path
- Dylan Servilla - ScummVM Blog : Fixup
- Google Summer of Code with ScummVM : Some exciting progress to share, some new things to do!
- GSoC 2020 ResidualVM : Refactoring the renderer interface and getting some work done on binary .X files
- ScummVM on Nathanael Gentry : Fresh air
- Dylan Servilla - ScummVM Blog : A Branded Desktop
- Google Summer of Code with ScummVM : A huge jump of progress, & back at square 1?
- GSoC 2020 ResidualVM : Finishing basic shader rendering
- ScummVM on Nathanael Gentry : Below the surface
- Dylan Servilla - ScummVM Blog : Events and Things
- Google Summer of Code with ScummVM : Touching upon all 3 tasks
- GSoC 2020 ResidualVM : Starting rendering with shaders
- Dylan Servilla - ScummVM Blog : Learning the Lingo
- ScummVM on Nathanael Gentry : Lots of chop suey
- Google Summer of Code with ScummVM : Getting a better understanding & a little progress
- GSoC 2020 ResidualVM : Rendering shadows
- ScummVM on Nathanael Gentry : Rendering my progress
- Dylan Servilla - ScummVM Blog : MIAWs
- Google Summer of Code with ScummVM : ScummVM plugins - The new task
- GSoC 2020 ResidualVM : Turning the lights on .. well, almost
- Dylan Servilla - ScummVM Blog : Refactoring
- ScummVM on Nathanael Gentry : That was fast!
- Google Summer of Code with ScummVM : A small update
- GSoC 2020 ResidualVM : Saving the game and memory leaks
- ScummVM on Nathanael Gentry : A third of the way done!
- Dylan Servilla - ScummVM Blog : Back to Bytecode
- Google Summer of Code with ScummVM : ScummVM translation files
- GSoC 2020 ResidualVM : 3D object selection
- ScummVM on Nathanael Gentry : Making progress
- Dylan Servilla - ScummVM Blog : Sounds, Events, and Bugs
- Google Summer of Code with ScummVM : Milestone 1 - Reflection on the task "RTL based GUI" and an overview
- Google Summer of Code with ScummVM : More progress on my task & getting close to the finish line
- Dylan Servilla - ScummVM Blog : FileIO Fun
- Google Summer of Code with ScummVM : Task2.begin() - Moving GUI to use U32Strings!
- Dylan Servilla - ScummVM Blog : Charlie and the Object Factory
- Google Summer of Code with ScummVM : Overview and final looks at RTL GUI
- Dylan Servilla - ScummVM Blog : First Day of Coding
- Google Summer of Code with ScummVM : Official coding starts, my first task - polished!
- Dreammaster's disassembly blog : A retrospective and a look forward
- Dylan Servilla - ScummVM Blog : A Week of Preparation
- Google Summer of Code with ScummVM : My first week experience and my first task!
- Dylan Servilla - ScummVM Blog : Hello, ScummVM!
- Google Summer of Code with ScummVM : I got accepted into GSoC!
- ScummVM Music – Gaming & Technology : Full Game Soundtracks Now Available on YouTube
- Dreammaster's disassembly blog : It's ScummVM ULTIMAte
- Dreammaster's disassembly blog : Post New Years report
- Criezy's Blog : GSoC 2019 mentor summit lightning talk
- ScummVm GSoC 2019 : GSOC 2019 Summary
- Strangerke's Sandbox : New Side Activity - Dark Things
- Google Summer of Code - Vyzigold : Google Summer of Code summary
- ScummVm GSoC 2019 : Week 12
- Google Summer of Code - Vyzigold : Vacation update
- ScummVm GSoC 2019 : Week 11
- Google Summer of Code - Vyzigold : TTS almost done
- ScummVm GSoC 2019 : Week 10
- Google Summer of Code - Vyzigold : Project update
- ScummVm GSoC 2019 : Week 9
- Google Summer of Code - Vyzigold : Mortville Manor TTS
- ScummVm GSoC 2019 : Week 8
- Google Summer of Code - Vyzigold : ScummVM speaks
- ScummVm GSoC 2019 : Week 7
- Google Summer of Code - Vyzigold : GSoC update
- ScummVm GSoC 2019 : Week 6
- Google Summer of Code - Vyzigold : Supernova images
- ScummVm GSoC 2019 : Week 5
- ScummVm GSoC 2019 : Week 4
- Google Summer of Code - Vyzigold : Supernova engine merge
- Google Summer of Code - Vyzigold : Nearing the finsh
- Google Summer of Code - Vyzigold : Second week: it's starting to look interesting
- Google Summer of Code - Vyzigold : Supernova2 engine after the first week
- Google Summer of Code - Vyzigold : Getting ready to work
- Google Summer of Code - Vyzigold : Introduction
- Dreammaster's disassembly blog : Frotz work in ScummGlk is ongoing
- Dreammaster's disassembly blog : Seasons greeting and off on holiday
- Dreammaster's disassembly blog : It's time for a very verbose change of pace
- Strangerke's Sandbox : Some news about obscure games...
- Strangerke's Sandbox : Drenn Weekly Post #3
- Strangerke's Sandbox : Drenn Weekly post 2
- Strangerke's Sandbox : Drenn weekly post 1
- Dreammaster's disassembly blog : It's an UltimaTE unwinding
- Dreammaster's disassembly blog : Working my way through Dark Side
- Dreammaster's disassembly blog : Clouds of Xeen is now completable
- Dreammaster's disassembly blog : Work on Xeen is up in the air
- Dreammaster's disassembly blog : Xeen playthrough in progress
- Dreammaster's disassembly blog : Xeen there, done that
- Dreammaster's disassembly blog : Christmas holiday round-up
- Dreammaster's disassembly blog : It has to be Xeen to be believed
- Criezy's Blog : So, when is the supernova going to explode?
- Criezy's Blog : Supernova - translation to English
- Strangerke's Sandbox : Kingdom on hold
- Strangerke's Sandbox : Kingdom - Day 22
- Strangerke's Sandbox : Kingdom - Day 15
- Strangerke's Sandbox : Another milestone reached
- Strangerke's Sandbox :
- Dreammaster's disassembly blog : The player is finally home.. the long way round
- Criezy's Blog : Mission Supernova - A look at the music
- Tkachov — GSoC blog : GSoC: ScummVM site new look
- Tkachov — GSoC blog : GSoC: ScummVM new look (idea)
- Gobsmacked : xoreos Not-Thanksgiving 2016
- Dreammaster's disassembly blog : There's been a Titanic amount of progress
- WinterGrascph GSoC : Alas, the end
- Tkachov — GSoC blog : GSoC: Project Summary
- WinterGrascph GSoC : Finest colours mankind has to offer
- WinterGrascph GSoC : Nice cursor, nice spells
- Tkachov — GSoC blog : GSoC: Cloud security, WAGE updates
- WinterGrascph GSoC : Sounds and slightly better blitShrink
- Tkachov — GSoC blog : GSoC: Joined the Team
- WinterGrascph GSoC : Post title
- ScummVM Music – Gaming & Technology : My Enhanced Beneath A Steel Sky Soundtrack Mentioned in Adventure Afterlife Series
- Tkachov — GSoC blog : GSoC: The PR
- WinterGrascph GSoC : Much combat, very bash
- Tkachov — GSoC blog : GSoC: GUI, Box and Two WIP Features
- Dreammaster's disassembly blog : PET is PrETty much done
- WinterGrascph GSoC : Stuff and things
-
Tkachov — GSoC blog :
GSoC: Game Download & Wi-Fi Sharing
- WinterGrascph GSoC : Such moving much items
- Tkachov — GSoC blog : GSoC: The Container again
- Iskrich. : GSOC Resume.
- WinterGrascph GSoC : Items in thy inventory
- WinterGrascph GSoC : Reptilekind's greatest achievement so far
- Iskrich. : GSOC pause
- WinterGrascph GSoC : The most exciting thing you'll ever see
- Iskrich. : Director: New week – new challenge
- Iskrich. : Director: Initial Lingo, events.
- WinterGrascph GSoC : Still alive
- Iskrich. : Director: First official GSOC days
- WinterGrascph GSoC : Walls, yet again
- Iskrich. : Director: Just add a little moves
- WinterGrascph GSoC : Very dungeon walls, much wow
- Iskrich. : Director: The first resource is ready
- ScummVM Music – Gaming & Technology : The Gene Machine – My Enhanced Soundtrack I Wish Could Be Released… [Track Preview]
- WinterGrascph GSoC : File parsers
- WinterGrascph GSoC : GSoC Acceptance
- Iskrich. : Let’s start our journey with Director!
- Dreammaster's disassembly blog : Implementing Starship Titanic in ScummVM
- Criezy's Blog : NSDockTilePlugIn for ScummVM on OS X
- RichieSam's Adventures in Code-ville : Woes of the number 1.0
- ScummVM Music – Gaming & Technology : Revolution’s 25th Anniversary Box Set – My Enhanced Music Featured
- Gobsmacked : xoreos Not-Thanksgiving 2015
- Dreammaster's disassembly blog : The intricacies of disassembling RTLink/Plus
- Dreammaster's disassembly blog : Sherlock Testing Resounding Success
- Dreammaster's disassembly blog : Rose Tattoo is in progress
- RichieSam's Adventures in Code-ville : Making Our First Pretty Picture
- RichieSam's Adventures in Code-ville : Shooting Objects from Across the Way
- RichieSam's Adventures in Code-ville : Creating Randomness and Acummulating Change
- RichieSam's Adventures in Code-ville : Tracing Light in a Virtual World
- Criezy's Blog : Broken Speech
- Gobsmacked : xoreos Not-Thanksgiving
-
ScummVM Music – Gaming & Technology :
My ScummVM Music Enhancement Project & ScummVM feature in Gamer.no Article
- Criezy's Blog : How it continued
- Criezy's Blog : Do you play English? Part 3
- Criezy's Blog : Do you play English? Part 2
- Criezy's Blog : Do you play English? Part 1
- Criezy's Blog : How it all started
- RichieSam's Adventures in Code-ville : [HLSL] Turning float4's into a float4x4
- Strangerke's Sandbox : All good things must come to an end...
- RichieSam's Adventures in Code-ville : How to do you implement Geometry Instancing?
- RichieSam's Adventures in Code-ville : Loading more interesting scenes - Part 2: The Halfling Model File Format
- Gobsmacked : Interview for the Neverwinter Nights Podcast
- Strangerke's Sandbox : Misc progress...
- RichieSam's Adventures in Code-ville : Loading more interesting scenes - Part 1
- RichieSam's Adventures in Code-ville : Introducing the Halfling Project
- ScummVM Music – Gaming & Technology : Beneath A Steel Sky Enhanced Soundtrack Version 1.2.1 Released – Missing Track
- RichieSam's Adventures in Code-ville : Getting Started with Git
- ScummVM Music – Gaming & Technology : ScummVM The Movie! – 12th Anniversary Celebration
- RichieSam's Adventures in Code-ville : I never knew moving a lever could be so hard
- RichieSam's Adventures in Code-ville : One frame at a time
- RichieSam's Adventures in Code-ville : One pixel at a time
- Strangerke's Sandbox : Back to another rotting game!
- RichieSam's Adventures in Code-ville : Moving through time
- Strangerke's Sandbox : Sound in Mortevielle!
- Strangerke's Sandbox : Progress on Mortevielle Engine
- RichieSam's Adventures in Code-ville : The making of psychedelic pictures (AKA, the panorama system)
- RichieSam's Adventures in Code-ville : “One person's data is another person's noise.”
- RichieSam's Adventures in Code-ville : The Engine Skeleton Gains Some Tendons - Part 2
- Sev's ScummVM notes : A breakthrough
- RichieSam's Adventures in Code-ville : The Engine Skeleton Gains Some Tendons - Part 1
- RichieSam's Adventures in Code-ville : Improving the 'Object' class (including renaming it) and using classes for ResultActions
- RichieSam's Adventures in Code-ville : Implementing a generic single value container in c++
- RichieSam's Adventures in Code-ville : Scripting!!!!!!
- RichieSam's Adventures in Code-ville : ZFS File format
- RichieSam's Adventures in Code-ville : Git is hard, but ScummVM Common is awesome
- Gobsmacked : xoreos needs your help
- RichieSam's Adventures in Code-ville : Obligatory "Hello world!"
- ScummVM Music – Gaming & Technology : Inherit the Earth Soundtrack Version 1.1 Released – FLAC Lossless
- ScummVM Music – Gaming & Technology : Beneath A Steel Sky Enhanced Soundtrack v1.2 Released – FLAC Lossless Audio
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Enhanced Soundtrack Version 2.3 Released – Improved Mastering
- ScummVM Music – Gaming & Technology : My Discworld Enhanced Soundtrack Released v2.1 – FLAC Lossless Audio Included
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Enhanced Soundtrack Version 2.2 Released – FLAC Lossless Audio
- ScummVM Music – Gaming & Technology : Touché: The Adventures of the Fifth Musketeer Enhanced Soundtrack Released for ScummVM
- SummerMute : WME Testing: Chivalry is not dead
- Strangerke's Sandbox : Rotting engines
- SummerMute : Aftermath of GSoC
- SummerMute : A slow week
- SummerMute : Autumn Cleaning
- ScummVM Music – Gaming & Technology : The 7th Guest Soundtrack Version 1.0 Released – ScummVM Music Enhancement Project [VIDEO]
- SummerMute : Start your engines
- SummerMute : What's left?
- SummerMute : Time to clean those rects up.
- SummerMute : A real saviour
- SummerMute : 10 days later
- Gobsmacked : Of Geishas and AdLib music
- Strangerke's Sandbox : Introduction
- SummerMute : A show and tell in 10 steps
- SummerMute : A picture says more than a thousand words
- SummerMute : A beginning
- ScummVM Music – Gaming & Technology : Beneath A Steel Sky Floppy Version – ScummVM Music Enhancement Project [VIDEO]
- ScummVM Music – Gaming & Technology : The 7th Guest Added to ScummVM Music Enhancement Project – Permission Granted
- ScummVM Music – Gaming & Technology : My Beneath A Steel Sky Enhanced Soundtrack Updated – Version 1.1 Released for ScummVM
- ScummVM Music – Gaming & Technology : ScummVM Version 1.4.1 Released – My Beneath A Steel Sky Enhanced Soundtrack Supported
- Lost Souls' Alliance Headquarters : Recent developments III
- Gobsmacked : Yearly Update, Part II: eos
- Gobsmacked : Yearly Update, Part I: ScummVM
- LordHoto's World : SCUMM v3/v4 AD resource player
- ScummVM Music – Gaming & Technology : Touché: The Adventures of the Fifth Musketeer – Enhanced Soundtrack Preview Samples
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Enhanced Soundtrack Updated – Version 2.1 with Track Fix
- Lost Souls' Alliance Headquarters : Recent developments II
- ScummVM Music – Gaming & Technology : My Beneath A Steel Sky Enhanced Soundtrack Version 1.0 Released for ScummVM
- Lost Souls' Alliance Headquarters : Playing with the tools build system
- Lost Souls' Alliance Headquarters : Recent developments
- Lost Souls' Alliance Headquarters : What’s going down, Clown?
- Gobsmacked : All Beauty Must End
- Gobsmacked : Fascination is alive!
- Groovie, baby : Happy birthday
- ScummVM Music – Gaming & Technology : Discworld Classic Point and Click Adventure – Did You Get the Number of that Donkey Cart?
- ScummVM Music – Gaming & Technology : Simon the Sorcerer – Remembering my First Point and Click Adventure
- sanguinehearts : Maniac Mansion Apple II beeper
- Sev's ScummVM notes : A New Nice Port
- ScummVM Music – Gaming & Technology : ScummVM v1.0.0 – Point and Click Adventuring Continues Forward in Momentous Release
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Enhanced Music Trailer #2 and Project Updates
- ScummVM Music – Gaming & Technology : James Woodcock Unveils Discworld v2.0, Simon the Sorcerer v2.0 and Inherit the Earth v1.0 Soundtracks for ScummVM
- ScummVM Music – Gaming & Technology : My Discworld Enhanced Soundtrack Version 2.0 Released for ScummVM
- LordHoto's World : Kyrandia 1 Amiga completable
- ScummVM Music – Gaming & Technology : Inherit the Earth Soundtrack Released – My ‘Fan Made’ Version for ScummVM
- LordHoto's World : More progress on Kyrandia 1 Amiga
- LordHoto's World : Kyrandia 1 Amiga
- Groovie, baby : Call for playtesters...
- Groovie, baby : The game just got longer
- Sev's ScummVM notes : Steam Releases vs ScummVM
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Soundtrack Version 2.0 – Compressor Settings Changed / Higher Bitrate
- Sev's ScummVM notes : GPL, ScummVM and violations
- Groovie, baby : I'm not saying Apple are evil, but...
- Groovie, baby : HFS 2: The Revenge
- Groovie, baby : Mac attack!
- sanguinehearts : Personal Nightmare 72.out IPS patch(for using the game under DOS)
- sanguinehearts : Are you afraid of the dark?
- sanguinehearts : Dreams.. heh :)
- sanguinehearts : The Nightmare Returns!
- sanguinehearts : Impersonal Daydream
- sanguinehearts : The go slow
- Groovie, baby : The future is bright
- Groovie, baby : Past, present and future
- sanguinehearts : The current state of things
- Sev's ScummVM notes : The oldest public ScummVM screenshot (probably)
- Sev's ScummVM notes : Disco Music
- ScummVM Music – Gaming & Technology : ScummVM Announces My Discworld Music Enhancement Project Integration Completion – Video Preview Included!
- sanguinehearts : Animated Union Logic Software Publishing, Inc Logo
- sanguinehearts : TextAgent?
- Sev's ScummVM notes : The Ultimate AGI Specification
- Sev's ScummVM notes : A saga about SAGA
- Groovie, baby : Supported
- sanguinehearts : TeenAgent Thoughts, Status and TODO
- LordHoto's World : Kyrandia MIDI support
- sanguinehearts : Cursor Madness!!!!!!
- Groovie, baby : It's not quite what I intended...
- Groovie, baby : The End of The Beginning
- Groovie, baby : Completeable!
- Groovie, baby : 19/21
- Groovie, baby : Call for versions...
- Groovie, baby : 14/21
- Groovie, baby : But there has been progress!
- Groovie, baby : Trying to get back on a rolling ball
- sanguinehearts : TeenAgent rooms for your enjoyment
- sanguinehearts : The Teen Agent is showing signs of life...
- sanguinehearts : TeenAgent
- LordHoto's World : Lands of Lore, Coders::Block, GSoC
- Sev's ScummVM notes : 0.12.0 has been branched
- Sev's ScummVM notes : Discworld: A Smooth Tale
- Sev's ScummVM notes : Discworld: End of game
- Sev's ScummVM notes : Goodbye, libcoro, goodbye
- Sev's ScummVM notes : Discworld1 is completable
- Groovie, baby : Distracted
- Sev's ScummVM notes : ScummVM Goes Wii
- ScummVM Music – Gaming & Technology : Discworld Source Code Retrieved – ScummVM Developers Thrilled and Already Coding
- Sev's ScummVM notes : The D-Day
- Sev's ScummVM notes : 4,000,000
- Groovie, baby : Calling Jake
- Groovie, baby : Messiness & recovery
- Groovie, baby : Delayed spiders...
- Sev's ScummVM notes : (almost) Glitchless Boozooks
- LordHoto's World : Malcolm's Revenge supported as of today
- Sev's ScummVM notes : There is no Kyra4
- LordHoto's World : Malcolm's Revenge soon fully supported
- LordHoto's World : Welcome
- Groovie, baby : Uncle Henry
- Sev's ScummVM notes : Cheap-o-cheap
- Sev's ScummVM notes : Still not perfect but good enough
- Sev's ScummVM notes : Kanji got more fixes
- Groovie, baby : Error in the original?
- Sev's ScummVM notes : GSoC 2008 students announced
- Sev's ScummVM notes : We came out from the deep
- sanguinehearts : Maniac Mansion Famicom
- sanguinehearts : Loom TG16/PC Engine.
- Sev's ScummVM notes : Kanji struggle
- Groovie, baby : Mobility
- Groovie, baby : Employment
- ScummVM Music – Gaming & Technology : ScummVM 0.11.0 “Your Palindrome” Released – Lure of the Temptress Freeware Included
- ScummVM Music – Gaming & Technology : Discworld Classic Game MIDI Music Enhancement – Full Soundtrack Released
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Music for Nintendo DS Port
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Music Released!
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Music – Video Preview
- ScummVM Music – Gaming & Technology : Simon the Sorcerer Permission Granted!
- ScummVM Music – Gaming & Technology : Discworld MIDI Music Permission Granted
- ScummVM Music – Gaming & Technology : ScummVM Music Enhancement Project Updated
- ScummVM Music – Gaming & Technology : Discworld Midi Music Enhancement Complete
- ScummVM Music – Gaming & Technology : Inherit the Earth Audio Samples
- ScummVM Music – Gaming & Technology : ScummVM Music Enhancement Project Update
- ScummVM Music – Gaming & Technology : Beneath a Steel Sky Samples Added
- ScummVM Music – Gaming & Technology : Beneath a Steel Sky Samples Soon
- ScummVM Music – Gaming & Technology : ScummVM Music Enhancement Project